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Old May 28, 2009, 06:17 PM // 18:17   #81
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Its simple, you can't get excited about something you hardly know anything about. Only concern is I hope they don't release close to Diablo 3 because if they do I won't be seeing GW2 anytime soon.
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Old May 28, 2009, 07:39 PM // 19:39   #82
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^.. this but in reverse. Even though from the economic point of view releasing two games at once is bad desicion on the part of the either game on the other hand i can have best of both worlds.. Long awaited D3 and exciting new addition to my GW collection.. Who said you cant catch two rabbits with one gun....just switch it to full-auto =)
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Old May 29, 2009, 02:59 AM // 02:59   #83
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Originally Posted by haggus71 View Post
They have 12 million people paying every month to play WoW. They have Diablo III on the way, as well as Starcraft II. Plus, they are working on a new MMO that the developers said would NOT be in the style of a fantasy MMO.

They aren't worried.
A company that can see a competitor making huge headway is foolish not to be concerned about it. If they aren't concerned they don't put much effort into improving. Some huge companies have been brought to thier knees by being overconfident.

That said, yes, they are huge and seem to intend on staying that way. They will react to any competitor seen to be competing well. Take the good points and reject the weak ones.

Call it competitive if it suits you but concern can and should drive a company work to meet the challenge....if they don't they will in time, fail.
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Old May 29, 2009, 03:25 AM // 03:25   #84
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A company that can see a competitor making huge headway is foolish not to be concerned about it. If they aren't concerned they don't put much effort into improving. Some huge companies have been brought to thier knees by being overconfident.
That didn't happen with Warhammer.

And if it didn't happen with Warhammer, it sure as hell won't happen with GW2.
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Old May 29, 2009, 03:35 AM // 03:35   #85
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Originally Posted by Bryant Again View Post
Bolded high-lights the problem and why MMO's have a very, *very* difficult time at completely immersing the player.
"I want to be a Charr Dervish!"
"You can't."
"Why not?"
"Because Charr don't believe in that."
"But why can't my Charr believe in that?"
"Because it's not entirely your character."
"Aw."

Don't limit the player, being able to create any character you want is easy for the devs to do.
Computer games in general - the big advantage of tabletop roleplaying is that you don't get stuck with what the designers thought of.
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Old May 29, 2009, 03:50 AM // 03:50   #86
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Originally Posted by draxynnic
Computer games in general - the big advantage of tabletop roleplaying is that you don't get stuck with what the designers thought of.
And even then you have limitations based on lore, plausibility, and the ever-dreaded GM approval. ("Dude, wtf do you mean you want to play a half-orc cleric of Corellon?!")
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Old May 29, 2009, 04:28 AM // 04:28   #87
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Originally Posted by draxynnic View Post
Computer games in general...
"In general".
But not always: NWN, Morrowind, EQ2, etc.
Granted there's always going to be limitations, largely in terms of story and setting and your main "quest". But I don't see why we'd have to further limit what we can craft our character to become, in such an instance the sky should be the limit. The more options open up to your character, the more immersed the player can become in the world.
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Old May 29, 2009, 07:03 AM // 07:03   #88
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It's entirely possible to get excited about something you know little about. It's called assuming and nothing bad happens when you assume! ;]
No wonder everyone's expectations are so high nowadays (hey, mine arn't any lower, just sayin').

Lets face it, there's a reason an 800 lb cow can't be a rogue.
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Old May 29, 2009, 07:16 AM // 07:16   #89
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If that happened it'd be like an offline game, played online. Heros kind of disgust me. I think they should be limited to missions or explorable areas, not both.
I'd prefer it that way if thats the case then. Lately I've had the fortune of running into a guild full of idiots. If it weren't for heros I would probably not be playing this game anymore.

It's funny, When you point out somebody's stupidity in this game they get so offended and do everything in their power to get back at you. If only they didn't have an IQ of an infant.
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Old May 29, 2009, 08:14 AM // 08:14   #90
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Lets face it, there's a reason an 800 lb cow can't be a rogue.
Designer limitations ; ) Why can't a Charr find faith, or an Asura pick up a sword a shield? Gnomes in WoW can pick up what would be massive weapons for a Tauren with no difficulty, and big burly Orcs are able to specialize into being sneaky bastids as well. There's nothing stopping me from creating a big, beefy half-orc Rogue in Neverwinter nights, is there? Same with a massive Orc assassin in Oblivion?
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Old May 29, 2009, 08:50 AM // 08:50   #91
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That didn't happen with Warhammer.

And if it didn't happen with Warhammer, it sure as hell won't happen with GW2.
Because Warhammer had far too many issues. Horrible game engine, lots of bugs, lag, balancing issues and so on. Nice on paper, but bad execution. On top of this their core game design has some serious issues to keep players attached to the game.

Many players still play WoW because in the end WoW is one of the rare MMORPGs that do run well on their rig. A lot of game companies still do underestimate the value of usability, animations, sound-design and general "feeling" of the game. This is something were Blizzard is really good at.
I tried Warhammer several times. But each time I wanted to throw my computer out of the windows because of all the lag-spikes, out-of-sync animations, stuttering and hitching

I know a quite a lot of players in WoW who are bored to death. They really want to try something new. But the market has not delivered a comparable product for them yet. So there's no reason for them to switch.

So far Aion doesn't look bad. It seems to be well made from a technical point-of-view. And with 3.5 million subscribers in Asia already it's not too bad either. I mean, this is more than Warhammer, LotRO and AoC combined
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Old May 29, 2009, 09:03 AM // 09:03   #92
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I was enjoying Warhammer much more in my earlier gaming career, but the server I started on was pretty dead in the middle tiers. I had mostly been playing scenarios which I found relatively stable and joined the occassional fort siege.

But I had no idea what would await me at endgame: massively huge open world battles. Cool on paper, until you factor in what a lag shitfest it is especially when games look twice as better and run smoother.

Couple this with the massive across-the-board changes they do once every couple of months. Right now on the public test server, single target DPS has gone through the roof and healers have had to resort to using only instants to be not useless.

WAR still has a lot - ALOT! - of kinks to work out to make it a comfortable game. As is, though, I'd only recommend it if your rig was near top-end (which is pretty sad, honestly...)

Last edited by Bryant Again; May 29, 2009 at 09:15 AM // 09:15..
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Old May 29, 2009, 09:10 AM // 09:10   #93
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Has an estimated release timeframe been set for Guild Wars 2 yet? I haven't heard anything new, has anyone else?
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Old May 29, 2009, 11:05 AM // 11:05   #94
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it's been said that gw2 will be announced in 2010 or 2011. i guess, it will be released either in 2011 or 2012 (one year after the announcement).

i could be announced earlier, because some devs told us about a planned release of footage or something later this year.
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Old May 29, 2009, 09:52 PM // 21:52   #95
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Well I for one will be getting GW2, simply to try it out.

I've played guildwars since it's release day. Along with many many other MMO's.

Yet I find myself suddenly downloading Guildwars again now, after more than a 2 year break from it.

Simply because I loved it. It was the only game that has gripped me this well.

If Guildwars2 does the same, they have my money. Simple as
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Old May 29, 2009, 10:29 PM // 22:29   #96
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It really comes down to playing style. I prefer the gw style but Anet is very ingenuitive and has many things to create. For me gw2 will be a nice blend of the traditional mmo and the game that I've enjoyed the most! I will always come back to it as long as there are servers running.
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Old May 30, 2009, 01:41 AM // 01:41   #97
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Has an estimated release timeframe been set for Guild Wars 2 yet? I haven't heard anything new, has anyone else?
It's listed as "2010-2011" on NCSoft's materials from the Feb investor conference call. I interpret this is "end of 2010 but will slip to 2011 if needed".

If you are looking for something to play now, the Aion North American beta was just announced to start on June 5, which is next week.
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Old May 30, 2009, 03:12 PM // 15:12   #98
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Couple this with the massive across-the-board changes they do once every couple of months. Right now on the public test server, single target DPS has gone through the roof and healers have had to resort to using only instants to be not useless.
Indeed. It seems as if Mythic wants to follow the same path Blizzard has taken: one or two shot everyone on your way while not giving healers the tools to counter this. Maybe they want to adress the FPS crowd - don't know. Then again, playing a real FPS game is way more fun than playing this auto-target facerolling crap
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Old May 30, 2009, 06:55 PM // 18:55   #99
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dohoho, irony
I liked the class concept and polish, and gameplay was fast paced and involved something other than spamming 1 button (read: frostbolt). Are you gonna bitch at me for playing the class they used as the primarily feature of WOTLK? nublet
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Old May 30, 2009, 06:58 PM // 18:58   #100
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It's listed as "2010-2011" on NCSoft's materials from the Feb investor conference call. I interpret this is "end of 2010 but will slip to 2011 if needed".

If you are looking for something to play now, the Aion North American beta was just announced to start on June 5, which is next week.
Aion blows majorly. its just another pretty looking but heavy grinding MMO which people here seem to despise so much.

The irony is people here dis WOW for being a grindfest but would welcome with open arms AION, a KOREAN MMO which features nothing but pretty looking grind with a total of 3-5 quests per level.

...Hypocrites.
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